Total War Shogun 2 – Fall of the Samurai
April 9, 2012 in Reviews
The next chapter in Creative Assembly’s line of strategy games has now been released. It furthers the setting of their last release which took place in Japan. This time however you are not only facing Japanese forces and trying to unite the empire of Japan, but trying to either fight off American rifles, or trying to stay true to your sword as a Samurai. The game is set in the Boshin War, a war between the Shogun, who wanted things to stay the way they were, with swords, sake and traditional pure japanese culture, and the Emperor of Japan who had a keen intrest in anything Western. (Anything that goes bang is good!)
The start of the game lets you chose exactly this, and it is a very important choice to make. Either you pick the Shogun who has decades, if not millennia of tradition, or you chose to be the leader of the farmers with picks and later more advanced weaponry coming from the uncle in the West. I found that starting as the Emperor you have a bit too much opposition in the start of the campaign. At one time I found myself with more than 7 revolts per turn, and a year has 4 of these turns. It does get better however, and in the end I found myself with more modern and effective armies than my enemies.

Ninja!
What I found to be a problem in the newer Total War games were the sea battles, the ships were slow and I almost never had a chance to impose any sort of tactic on my enemies. In Total War: Shogun 2 this has been somewhat fixed, and the boats/ships actually react to commands in this game. A new addition to the sea battles is the steam powered boats. I don’t know quite what to think about them as they’re not that much better than their opposites with sails, however it is nice to have the chance to build them. Steamer or not, what makes fleets so important is the new chance to have the fleet bombard battles happening close to sea, and many times this helped me win almost impossible battles.

Steam boats!
Trade is as usual important in this game, one can make trade agreements with european powers to increase wealth and I found that this was what I earned most on as the campaign ticked on.
In short, the game has had an overhaul in both the difficulty settings, the AI, and some of the rough edges have been polished away. It can now be quite hard to win a battle against a fewer in numbers enemy. They hide, move well and make it generally harder to win. I was left with a bit of dissapointment about how little of a chance the traditional forces had when I had aquired western technology, but I guess these games have to be somewhat historically correct – and the samurai did lose the Boshin Wars.
Game Critic score: 4/5.
Pictures from Creative Assembly/Sega.






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